Mecánicas

Definiciones

  • Lundgren and Björk (2003) “any part of the rule system of a game that covers one, and only one, possible kind of interaction that takes place during the game, be it general or specific (…) mechanics are regarded as a way to summarize game rules”
  • Richard Rouse (2005) “what the players are able to do in the game-world, how they do it, and how that leads to a compelling game experience”
  • Hoffman and Swain (2004) “the actions or methods of play allowed by the rules (…) they guide player behaviour, creating interactions”
  • Cook’s (2005) “game mechanics are rule based system/simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms”
  • Hunicke, Zubek, LeBlanc (2004) “mechanics describes the particular components of the game, at the level of data representations and algorithms (…) mechanics are the various actions, behaviours, and control mechanisms afforded to the player within a game context”
  • Järvinen (2008) “means to guide the player into particular behaviour by constraining the space of possible plans to attain goals (…) game mechanics are best described with verbs”, “a particular set of rules available to the player in the form of prescribed causal relations between game elements and their consequence to particular game states”

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